rss2 feed rss feed xml feed js feed


Home Projects
» ForumsEnglish Amiga Board
EAB mobile
» DatabaseHall Of Light
» MagazineAmiga Magazine Rack
» User portal Amiga Lore
» FanzineAmiga Point of View
» Live chatIRC web portal
» MusicMods Jukebox
» F.A.QAmiga F.A.Q

Hosted Websites

More Stuff

Search Forums


Search Games


Information
abime.net is copyright 2001-2016 by Astruc Pierre, also known as RCK.
Readers may not modify, publish, transmit or in any way exploit any of the contents of this site, in whole or in part, without the express prior permission of the copyright holder. Direct comments to the appropriate person. All rights reserved.

   
Phase 5 Digital Products is back.
Posted by Estrayk - Yesterday 00:16
Estrayk's Avatar  Seems Phase 5 is back.
https://www.facebook.com/phase5digital/

Not much info at moment. Just they will make an press release in late September.

Opinions?

https://www.youtube.com/watch?v=VirfZrGBDxM
22 comments  View printable version of this thread. Reply to this thread.

Alarcity - PixelGlass' commercial Amiga game exclusive Survival Mode Demo!
Posted by Neil79 - 20 September 2016 17:32
Neil79's Avatar 

Quote:
Rejoice Amiga gamers as we've just had an exclusive heads up from our friends PixelGlass, of the first Survival Mode Demo Preview v0.2 for their upcoming commercial Amiga game ' Alarcity '. You may have enjoyed the recent remastered/overhaul release of Giana Sisters Special Edition by a new label called Reimagine Games who dealt with the free side of hacks and remakes. But this latest action/shoot em up by the commercial side PixelGlass was assembled for the upcoming Retro Komp retro gamedev competition.
http://www.indieretronews.com/2016/0...ing-first.html
12 comments  View printable version of this thread. Reply to this thread.

Personal Paint 7.3b for AmigaOS 3
Posted by amigakit.com - 18 September 2016 19:19
amigakit.com's Avatar 
A-EON Technology Ltd is pleased to announce a new version of Personal Paint for AmigaOS 3 / 68k. The new version is free of charge upgrade for existing 7.3 customers. New customers can purchase it at official PPaint website: www.ppaint.com

The new 7.3b version is a maintainence release. It is available to download for registered customers as an LHA archive from the A-EON secure website or AMIStore App Store.
28 comments  View printable version of this thread. Reply to this thread.

Finnish Amiga Users Group's Saku 2016 Event on September 24th
Posted by jPV - 17 September 2016 18:23
jPV's Avatar  Finnish Amiga Users Group holds its 9th Saku event in Oulu, Finland on Saturday, September 24th.

The event will feature many classic Amiga setups from A500 to A4000, FPGA computers like Minimig and MIST, Commodore 64, and several next generation systems. There will also be a presentation about the Hollywood programming language and the From Bedrooms to Billions: The Amiga Years! documentary film will be shown on a big screen.

Finnish Amiga retailer Gentle Eye will be present with some Amiga goodies, and the user group is getting new promotional products just for the event.

Admittance is free of charge and refreshments will be available. Saku 2016 will start at 14:00 on September 24th at Oulun Tetra ground floor conference room at Mäkelininkatu 31.

Please visit the users group's website at http://saku.bbs.fi for more information. Photos from the last year can be seen here.

Welcome!

4 comments  View printable version of this thread. Reply to this thread.

icon  LAG BASH 10th Anniversary VIPs
Posted by rockape - 14 September 2016 20:56
rockape's Avatar  Hi,

David Pleasance is going to attend the LAG BASH event with Trevor Dickinson.

Our 10th anniversary meeting will be held on Saturday the 1st of October 2016.

We have the Main Room of the Welton Village Hall, Welton-by-Lincoln, Lincolnshire booked for this special event celebration.

The village hall address is

51 Ryland Rd, Welton-by-Lincoln LN2 3HZ

See https://www.lincolnshire.gov.uk/Venu...x?venuecode=64

---

Our web site

See http://WWW.lincsamiga.org.uk/


The Hall will be open from 11:AM till 5:PM.

All Amiga and retro users are kindly invited.

Cost will be 4UKP. WiFi/Tea/Coffee included.



Regards, Michael

aka rockape


Posted using an

Amiga A1200/GVP/Jaws MKII/50 Mhz/20 Meg Fast RAM
3 comments  View printable version of this thread. Reply to this thread.

Tales of Gorluth II released!
Posted by viddi - 13 September 2016 17:13
viddi's Avatar  TALES OF GORLUTH II ARRIVED TODAY!!!
All orders will be shipped within this week.

Please check it out!
www.talesofgorluth.de

viddi
41 comments  View printable version of this thread. Reply to this thread.

GOLD core released for Vampire 600 V2
Posted by guibrush - 05 September 2016 20:16
The GOLD core has been released for the vampire 600 V2, and it brings new cool features !

Full changelog :

* Added fusing for MOVE/EXT
* added MPU for finding illegal memory access
* added TRACE support
* fixed in CHK2, CMP2, MOVEM and CAS
* fixed some special LOOP condition
* fixed TRAPcc
* optimized MOVEQ/MOVE.l # and depending instructions

Download it :
http://www.apollo-accelerators.com/wiki/#latest_cores

Apollo team would be happy to get feedbacks from users using this new GOLD core. Be free to join #Apollo-Team IRC channel on Freenode to discuss it.
23 comments  View printable version of this thread. Reply to this thread.

icon  Amiga Future issue 122 released
Posted by AndreasM - 02 September 2016 08:56
AndreasM's Avatar  The English and German issue 122 (September/October 2016) of the print magazine Amiga Future has been distributed today, and can also be ordered directly from the editorial office of Amiga Future, and the other Amiga dealers that stock the magazine.

Mag Content:

Review Furia 33
Demoscene
Interview Richard Löwenstein

and so much more ... if you haven't already, get your collectable copy ordered today

A more detailed description of the contents and previews of this issue can be found at the Amiga Future magazine hompepage.

Information: http://www.amigafuture.de/kb.php?mode=cat&cat=13
Orders: http://www.amigashop.org


http://www.amigafuture.de
http://www.apc-tcp.de
 View printable version of this thread. Reply to this thread.

New articles on Obligement
Posted by Daff - 01 September 2016 06:42
The following articles have been added to the website of the french Amiga/MorphOS magazine Obligement (http://obligement.free.fr) during the last two months:

- July/August 2016 news.
- Old articles from Tilt 74 to 77: Comparative: Formule 1 games from 1989, Report: PC Forum, Review of TV Sports Basketball, Hardware: Trumpcard 500, Report: Winter CES 1990, Review of Space Ace, Report: Indin 1989, Interview with Lothar Schmitt, Review of Battle Squadron, etc.
- Interview with Roman Kargin.
- Review of Personal Paint 7.3b.
- Hardware: Vampire 600 V2.
- Hardware: H-Frame Mini.
- Hardware: Sum A234/CD32.
- File: Amiga history (year 2001).
- File: Classic Reflections - What Happen to Gold Disk?
- DIY: RF to VGA out conversion on Amiga 600.
- DIY: Remplace the 68040 by a 68060 on BlizzardPPC.
- DIY: Update the Commodore 1351 mouse with microswitches.
- Special quizz about Battle Squadron.

Rendez-vous on http://obligement.free.fr for this nice reading.
All translations are welcome. Please contact David "Daff" Brunet for more info.
 View printable version of this thread. Reply to this thread.

Individual Computers buys Commodore?
Posted by mikem - 31 August 2016 22:47
Just read this now:

https://icomp.de/shop-icomp/en/33/it...n-germany.html

And he seems to have also bought the C64C case molds?!

What does this mean!!?
8 comments  View printable version of this thread. Reply to this thread.

Amiga Future monthly News August 2016
Posted by AndreasM - 28 August 2016 15:44
AndreasM's Avatar  11.8.2016
*********
Amiga Future 122 preview are now available online

The full colour preview and excerpts of the Amiga Future issue 122 (September/October 2016) are now available online.

Some of the interesting articles in this issue are:

Workshop Blitz Basic Teil 1
Review VS 1011 MP3 Player
Review WinUAE

Of course there's so MUCH more actually in the magazine.

Needless to say you'll find some FULL versions of software, often what was commercially available, as well as some of the latest try-outs or freely released software applications and games for, hopefully, all of the Amiga type Operating systems, so that's Amiga 'Classic', OS4, MorphOS, and AROS, including some PD software for these systems, all on the cover CD.

A detailed description of content and excerpts can be found at: http://www.amigafuture.de/kb.php?mode=cat&cat=13

The Amiga Future magazine is available as an English and German printed magazine - every issue is available in FULL COLOUR - directly available from the magazine editorial office and also from various other Amiga dealers.

Preview: http://www.amigafuture.de/kb.php?mode=cat&cat=13
Orders: http://www.amigashop.org

http://www.amigafuture.de
http://www.apc-tcp.de


13.8.2016
*********
Amiga Future at the Gamescom & AFA 3

The Amiga Future is on board at this year's Gamescom in Cologne from 18 to 21 August 2016

You can find us in the retro section of the event.

Besides the Amiga Future magazine at Gamescom we will also first time offer the Amiga Future Archive DVD 3

The Amiga Future Archive DVD 3 includes following Amiga Future editions in PDF format:

11-115 german
67-115 english

We also offer you a free poster and stickers (while stocks last).

We are looking forward to see you at the Gamescom.

Orders in our online shop can not be processed from now to 23 August.
This also applies to the download order. Please have comprehension for it. We will do our best to process all orders after the show in record time. Even emails can not be answered in time. You can reach us via mobil-phone / whatsapp.
We will post pictures and info for you on the Amiga Future Facebook page.

http://www.amigafuture.de
http://www.amigashop.org
http://www.apc-tcp.de


24.8.2016
*********
Amiga Future: photos of the Gamescom online now

The Amiga Future was represented at this year's Gamescom in Cologne (Germany) with a small booth in the Retro range.

And of course we have made a lot of photos.

During the fair, we have posted this diligently on Facebook.

From now on you can find the pictures on the website of the Amiga Future.

http://www.amigafuture.de/album_cat.php?cat_id=149
http://www.amigafuture.de


26.8.2016
*********
Amiga Future: cheats database Update

The cheats database of Amiga Future is updates weekly by David Jahn, even at first sight if it is not immediately apparent.

The cheat database on the Amiga Future webpage is probably the biggest German collection for the Amiga.

This is not just about cheats. Many solutions, tips and tricks, as well as Freezer addresses can be found in this collection.

Meanwhile you can find more as 3400 Games Cheats and solutions in the database, and there is always more.

The database is currently completely in German. If we receive enough donations for the website, we have planned to integrate a proper online database, which will also be available in English.

http://www.amigafuture.de/GTT/GTT.php
http://www.amigafuture.de

Since our last report the following Updates have been added:

26.08.2016 - Willy in the Castle of Dreams - Auf Funktion überprüft
26.08.2016 - Whizz - Auf Funktion überprüft
26.08.2016 - White Rabbits - Auf Funktion überprüft
 View printable version of this thread. Reply to this thread.

South West Amiga Group (SWAG) – Meeting #2 - 17th Sept
Posted by roberthazelby - 27 August 2016 17:35
About

The South West Amiga Group (SWAG) originally formed in December 1997. They met once a month in Bristol to discuss their favourite computer. The group continued in various forms until 2005 when the group disbanded.

In 2016, riding the wave of renewed interest in the platform, the group has been resurrected, a new venue found and new events planned. Our first meeting was held in May this year, and following the success of that a second meeting is now planned.

SWAG embrace both classic and next generation machines, including all Amiga OS variants, MorphOS and AROS. This includes physical, emulated and FPGA based platforms. All are welcome – but remember … Only Amiga Makes it Possible


Meeting Details

Once again, we’ve arranged to hold our SWAG meeting in a rather special venue. Opened back in May, the SWAG meeting #2 will take place in the new Swindon Makerspace - http://www.swindon-makerspace.org/ - a fully refurbished building perfect for those wishing to tinker with new and old Amiga hardware and software.

The date of the second SWAG meeting is Saturday 17th September, from 12 noon until 4:00pm.

The Swindon Makerspace can be found at Unit 34, BSS House, Cheyney Manor, Swindon

There is free parking on site, while the venue offers free Wifi plus tea and coffee making facilities.


If You Arrive Early

If you get to the venue early you’ll find the Café Aroma on site, serving all day breakfasts and lunches. A large McDonald’s and the Swindon Designer Outlet Food Court are also only five minutes’ drive away.

Those who wish to explore the centre of Swindon could do a lot worse than visit the excellent Museum of Computing - http://www.museumofcomputing.org.uk


Meeting Content – Arcade Conversions

At this meeting we take a look at arcade conversions.

The Amiga was home to some truly terrible arcade conversions (Chase HQ and Street Fighter 2, for example), but it also played host to a mountain of absolute classic arcade replicas including Pang, Toki, Rodland, Rainbow Islands and many more.

Armed with the Amiga TOSEC, we’ll be putting an Amiga aside to play some of these classics of yesteryear (check out the SWAG Facebook group for the list of titles so far).


Meeting Content – Morph OS 3.9

If you’d like to see what an off-shoot Amiga OS looks like in action then come along to our September meeting where Amiga Richard will be demoing his Power PC G5 running Morph OS 3.9.

Find out if it’s the OS for you and have your questions answered.


Meeting Content – Ambian

We’ll have a Raspberry Pi 3 running the new Ambian installation. This is your chance to get your hands on it and see how well it works. Perhaps it’ll give you ideas for your own Pi Amiga emulation setup.


Meeting Content – 5-Player Dynablaster Bomberman

Such was the popularity of Dynablaster at our first SWAG meet we’ll be wheeling this classic out once again for more multiplayer bombing action.


For Further Information

If you’d like more information then please visit the official SWAG web site at http://www.southwestamiga.org.uk


You can also find us on:

Facebook - https://www.facebook.com/groups/southwestamiga
Twitter - https://twitter.com/southwestamiga


And Finally

If you are planning on coming, please drop us an email to let us know. We need to get a rough idea of how many people to expect Also, if you’re planning on bringing any hardware (computers, screens etc.) then please detail that in your email.

SWAG can be contacted at: swag@southwestamiga.org.uk
13 comments  View printable version of this thread. Reply to this thread.

Amiga Users Ireland meetup January 21st, 2017!
Posted by TenLeftFingers - 17 August 2016 19:21
TenLeftFingers's Avatar 
The second Amiga Users Ireland meetup is this January 21st, 2017 in the Prince of Wales Hotel. Bring your Amiga or come and see what we've tricked ours out to do. Some interesting talks, competitions, gaming, spot prizes and more. See attached and book early to avail of the early price!

See some new Amiga hardware demo'd as well as some recent software for our thirty year old computers like the new Dropbox client.

There will also be at least one stall/shop for Amiga hardware and software if you want to do some retro shopping - maybe 4MB of RAM for the misuss, sir?

Missed last year? See this: https://www.instagram.com/p/BH9fjD7jDQI/


This year: Larger space, more events, spot prizes and a very special guest. Last year we had the untoppable David Pleasance and the surprise guest(s) this year will pique everyone's interest.

There is another surprise already in the post but you will need to be there on the day to find out what it is! I promise, you will not be disappointed. Last year, people left with Amiga wifi cards, games, badges and more.

Meet like minded folks and immerse yourself in the past and future of Amiga lovliness. We have grown to over seventy members and had twenty turn up on the day. Let's get as many together now and enjoy the new, better, more organised (!) event. Test your knowledge (and your luck) with the ten-minute table quiz.

Hotel discounts for those of you wanting to stay overnight.

Book before October to be able vote on what games and stands will be set up on the day. Keep an eye for further anouncement towards the end of the year

Ebay: http://www.ebay.ie/itm/252502710251?...84.m1555.l2649
Facebook: https://www.facebook.com/events/1700892526899643/
DoneDeal: https://www.donedeal.ie/othertickets...-21st/13117398
Adverts.ie: http://www.adverts.ie/other-tickets/...-2017/11140025
Meetup.com:https://www.meetup.com/Amiga-Users-Ireland/
3 comments  View printable version of this thread. Reply to this thread.

Robouldix - Amiga game from 1993 Re-released for free
Posted by Phiber - 15 August 2016 07:59
Phiber's Avatar  Happened to come across this in my newsfeed.

Complete game with 100+ levels for your entertainment

http://robouldix.com/

Haven't tested it for myself yet, but looking forward to playing it later in the evening..

No HOL-entry exists for it, but I guess those in control will do it in due time and at their own discression.
4 comments  View printable version of this thread. Reply to this thread.

New Reality Platform Game - Super Robin Cd32 version
Posted by amigapd - 13 August 2016 16:38
amigapd's Avatar  What started as a small demo to see what could be created using the Reality Game Creator Platform Skeleton disk has now developed into a fullish game containing 31 short levels made up of different zones.

The object of the game is quite simple, collect all the fruit and then head to the exit to the far right of the level. Some fruit is also contained in blocks which have to be hit from below using your characters head.

Enemies have to be avoid by jumping over them or running away.

There are teleporter doors - to access these push up on your joystick and press fire when in front of the door.

There are also switches - to activate these push up on your joystick and then press fire.

When you get to the end of the level you sometimes have the option for two exists - the bottom door option will take you to a bonus level -

The game was created using the Reality Game Engine and therefore I have created the graphics and level design.

Erik Hogan created the menu select screen for the attached CD32 version

Simone Bernacchia has provided the in game music for the full game version - the other music provided for the different zones under the practice option have been taken from the Assassins Public Domain disk and I hope these are public domain.

The Dylan Demo option on the menu takes you to the demo of the Dizzy adventure clone I created using the Reality Adventure skeleton disk.

Issues to be aware of

Super Robin was created using the Reality Game engine, which has the benefit of being quicker than Backbone and allows 32 colours to be used on the screen running at 50 fps, however it does have some flaws:

1. When you play the first level for the first time it causes a graphic glitch on the enemy sprites - this is because it runs the level in full screen mode rather than a smaller window version - when you die and attempt the first level again this glitch is solved - therefore when selecting the zone practice zones you will notice that the enemy sprites can be corrupted - this doesn't happen when you reach those zones in the full game -

2. Only one in game music tune can be used throughout the game - therefore I cannot have different tunes for the different zones - when you select to practice a specific zone I have used a different tune to add some variation but in the main game all 32 levels will have the same in game music.

3. The main sprite will not be changed - it can include animation walking left and right but I have changed the sprite to a large facing front option to try to improve sprite collision - Reality does include a hotspot editor but there are no instructions available on how to use or implement this.

4. The editor does include some other options not included - there is the option to one moving platform per level but I could not get this to work - the platform was always invisible when selected - without any notes on how to include this these were droped from the game.

5. The editor can also include two other game play options - one I think is to cover blocks a bit like Dithell in Wonderland - but without any instructions I do not know what value to allocate to the tiles and how to do this.

6. Each level was completed without losing a life during play testing - however I have not had time to do a complete run from level 1 through to the end - it should be possible but challenging - occassionally I did notice on the disk version the game would sometimes crash after a particular level - however I think I solved this by changing the order of the levels.

Overall, that is now the end of my experiment with creating games with the Reality Game engines.

I have created 3 games using the engine

Kingdoms of Steam - using the shoot em up skeleton disk
Dylan the Spaceman - using the adventure skeleton disk
Super Robin - using the plaftorm skeleton disk

There is a seperate thread on here about how to use reality and also contains the relevant skeleton disks for those interested.

Creating games is a lengthy commitment, even using game creators all of the above games have taken one to two years to get to their finished state and relied on others to help - A big thank you to Erik Hogan for helping to transfer them to the CD32 and to Simone Bernacchia for providing excellent music for all the games - thank you to Wayne Ashworth for helping with the intro screens for Kingdoms of Steam and Dylan the Spaceman - Thank you to Robert Hazelby and Graham Humphrey for play testing the games at different points.

New recent work commitments will mean I will be taking a break from the Amiga scene for a few months - if things settle down I hope to help Graham with the graphics for his Maxwell game and in the distant future I will either finish the last few problems for the Dylan game or produce a short Graphic Adventure using GRAC.
26 comments  View printable version of this thread. Reply to this thread.

News archive